06.05.08 Finally!! I updated my website with my past professional works from Factor 5's Lair to EA's Sims, from Concept art to 3D fully textured model.
  Please enjoy!!

Factor 5's Lair

Sims' Concepts

Sims' 3D Assets

   
01.31.08 This is abit last minute but I've made a new hangable-sculpture for Loan Expert Grand Opening & Art Exhibit which is taking place tonight at 6-9pm at 180 7th st.
  Here this is the piece that I have in the show!
   
07.23.07 Updated "Links" page.
   
06.01.07 I'm participating in TOIL & TROUBLE ART EXHIBITION AND FUNDRAISER FOR THE FILM "Story About a Witch" on June 7th at the Space Gallery on 1141 Polk St.
  Since I've been so busy lately, I only have 3 days to pumping out this sculpture, Modern Witch
   
03.02.07 Bunch of EA artists have get together to create a blog to post up their art works together.
  http://eaartists.blogspot.com/

Every week there will be a new theme created for artist to interpret and follow.

Here are some of mine submissions.
- New Year Resolution.
- Children Of The Sky.

   
11.28.06 There is going to be an Art Gallery Show at EA on Thursday, November 30th.

Sooo... here it is! I cramped some time and come up with this little dude in 3 day!! WOO HOO!! Here it is, Brat

   
09.11.06 I put up photos of my Ecroche sculpture. Many people have asked what is Ecroche, so here's the explanation
 
é·cor·ché (kôr-sh)
n.

An anatomical representation of all or part of the body with the skin removed so as to display the musculature.

   
08.09.06 Finally the light has shine on my little tuktuk . It is still not entirly complete. More detail and the driver's console need to be done, but .. so far so good.
   
08.04.06 Updated my resume.

Thank you Resume Fairies for helping me out..

   
04.17.06 Now I understand why does people say they want more than 24hrs in a day. Been working at a game company call Factor5 (www.factor5.com) for a few months now, and damn! time goes super fast. Havn't got any more work done since then, but currently working on a sculpture.
 
   
09.18.05 Something I did for my HardSurface class. Go to Hard Surface page.
   
08.25.05 Finally the Wolverine model is done (visit WIP page). Now it's TEXTURE TIME!!.
   
08.17.05 More updates to the WIP page. This time I want to try something other than stylized cartoon, so I'm trying to make a realistic "Wolverine"
   
08.16.05 2 months of summer have passed and now it's time for updates.

I've been doing quite abit of work during this summer, like joining the CGtalk's Unofficial Challange "Ultimate Crate/Barrel", putting together demo reel and fixing up models. Anyways, here they are...

- The Barrel
- Award Winning Maquette : Evil Plant
- Demo reels are now available for download here

 
 
   
05.30.05 More updates to Ganesha, he is now fully clothed.
   
05.19.05 Finish with Marilyn Monroe's lipsyn, check out the video here.
   
05.17.05 Update to Ganesha in the WIP section.
   
05.13.05 It definitely had been a long time since my last update. School has been real busy and I do have a lot of work lining up to be complete. Well, here is a new model that I did for a game company in Thailand call "Look-Kid Soft". It is going to be use as the Tiger Spirit that will appear when the main character does the combo-move. Here is the "Tiger".

I'm also working on a few more high-resolution models. Please be patient and come back again in a few weeks, then I'll have the Hindu God "Ganesha" and "Marilyn Monroe" up and ready to face the world. You can see how much work I have done to these pieces at the WIP section.

 
 
   
03.18.05 Yes... I'm a nerd! I'm spending my St. Patrick night updating my website instead of getting drunk and dance the night away

well, I finally got my Concept Drawing section up and ready to face the world! Please check it out at the 2D section. Also post up a new portrait drawing that I did months ago and some sketches that I did in school's workshop.

Last but not the lease, I got a new game model that I did quickly for the 2 GDC (the Game Developer Conference and school's Game Developer Club). The design was done by a concept artist in the club, but I also did alot of changes to it's design and anatomy. Check it out here.

 
 
   
01.30.05 Finally! I’m back in SF again after a month in Bangkok without internet. Time to update my site!! Yeah!

I went to the second Thailand Animation and Multimedia Festival (TAM) over the New Year. It was fun but still very small comparing to other CG conference in US. A lot game companies from Japan and Korea were presenting their new games, but there were only 3-4 interesting newly opened game companies… well like they said “Any thousand miles of journey always start with single tiny step.”

Lastly, as a witness of the Asian Tsunami, I came across this quote on my way back to San Francisco and I would like to share it; “Our lives are not determined by what happens to us, but by how we react to what happens; not by what life brings to us, but by what we bring out of life… Courage does not always roar. Sometimes, it is the quiet voice at the end of the day saying, “I will try again tomorrow”.

 
 
   
12.11.04 More low-Poly models! Two of the models are texture variation, meaning that they are the same model with two different textures. This is one of the technique that game makers used to achive more with less momory.Click here to go to GAME section!
 
   
11.06.04 Got a new low-Poly model for my Game modeling and texturing class. Take a look and see if you like it.
   
10.31.04 HAPPY SPOOKEY DAY! hehe.. it's halloween today and I'm at home updating my website. What a nerd.. huh?

I finally got back my painting of Ian McKellen from the school. They been putting it up on display, so I wasn't able to take a photo of it. Here it is!

 
   
09.28.04 After 2 days of posting, I'm really happy to recieve so many feedbacks thanks a lot guys. I really appriciated.

Well! Changes were made and once again, load of thanks to all friends and families.

 
   
09.26.04 FINALLY! It is all completed! I want to give thanks to Dave, Steve and Oliver for all the help. ENJOY!

Any feedback will be more than welcome... I'll be looking forward to any comments .

 
   
09.07.04 When I was thinking of "Dimension" I had 2 things in mind; the crop-cycles around the world and dimensional gate in "Cowboy Bebop". I wanted to have a strong stylized icons for my self, so I combined the 2 designs together and came up with this logo.
 
   
09.05.04 Many people asked me of the meaning of "MITI" and why did I choose it? MITI ( ) means "dimension" in Thai. Doing art for me is like living in another dimension, where all my dreams and imaginations can come true.